Animating it was a simple case of setting keyframes with positions of all the pendulum, then using the Cv curve tool I dragged each joint slightly behind the original movement by about two frames; resulting in a sort of delay in movement. A very realistic delay within the swinging of a segmented pendulum. I will admit I had a lot of help from a good friend of mine, James when animating this; because I really struggle with using Maya and anything to do with a computer as it is. However I feel like this animation is very beneficial to learn from, because secondary motion can make the most unrealistic thing come that little bit more to life.
Wednesday, 20 May 2015
Using Maya// Segmented Pendulum
Animating it was a simple case of setting keyframes with positions of all the pendulum, then using the Cv curve tool I dragged each joint slightly behind the original movement by about two frames; resulting in a sort of delay in movement. A very realistic delay within the swinging of a segmented pendulum. I will admit I had a lot of help from a good friend of mine, James when animating this; because I really struggle with using Maya and anything to do with a computer as it is. However I feel like this animation is very beneficial to learn from, because secondary motion can make the most unrealistic thing come that little bit more to life.
Labels:
Animation Skills,
maya,
OUAN406,
StudioBrief1
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