![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Beiq2M7ZyYOTZWicrPDE8Q206e2LrkxuK6E3EZmNnUMJ0huRQ8jCRQN2cDaLcu7DJFKo3TEI7_fmsnVzioGonjEUfWmQ77IJSOg-F6puC1hIr5TuRWYCBmTtEpqA7HWFOf85Zg8oWi8/s200/5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_SEoK6wFkPxsKPV16Eju0zuv0ytWNREvmcd3n-n1eoaftdjlICGVstQGq_lqvJ5zuf2VE-dHB086NyV6CbI2S58T8UKU_C84a4OkN3mXF7m6K5c1aEVh-BwXARE1Q51ABI8X_3bXGSo/s200/8.jpg)
- The first layer was the female player, at her computer. I didn't want her to ever appear to be drifting away from her computer - so kept the two on the same layer. I highlighted everything facing the computer screen and shadowed everything else heavily.
- The second layer was the 'posters' I wanted them to grow slightly smaller as the camera pulls away from the female player, so I needed them to be on their own layer
- The third layer was the window, which carries it's own highlight that shines down from beneath the window curtain. I wanted to keep this separate from the wall, because I wanted to expand the light across the floor slightly in the final version. Which is something I didn't end up doing because I couldn't do it without stretching out the whole window.
- The fourth layer was the teddy bear and bed, both were on separate layers with slightly different highlights - they both have the same keyframes - such as scale and position.
- The fifth layer contains the walls/floor/ceiling of the female players bedroom. It's heavily shaded as you can see
- The last layer is a 'blue dusting'. Whats a blue dusting? It's what I call an over shadow, a sort of 'screen' shadow that I fade in slowly as the camera pulls away to give the illusion it's getting darker.
Setting keyframes involving position/scale was pretty simple, because I knew what I was doing. I'm really happy with the results.
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