Today I began modelling the character I had designed for this project in Maya.
After learning the routine of basic model construction, rigging and control assignment from my introduction classes into Maya I felt pretty confident modelling for the first time by myself. Using a helpful T-pose that I roughy sketched out this morning, I found it easy to craft the basic shape of my character.
When designing this character I forced on keeping her figure simplistic, so modelling that character in a 3D environment later on wouldn't be too stressful for a newbie like myself.
Using the hips as a central starting point I simply used the 'exclude tool' and occasionally repositioned the odd vertex to model her. The problems I encountered with the 'test model' did not reoccur this time, however I did have to familiarise myself with easier steps using the online tutorial videos my tutor posted online about modelling.
Below are a few screenshots of the models progress;
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